[GB] A Look Back to 1 Year Ago

A board game of ancient Greek gods and heroes battling it out on the field of sport!
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Eliahad
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[GB] A Look Back to 1 Year Ago

Postby Eliahad » Sun Feb 10, 2019 6:59 pm

I found a list of 'boons and curses' from when we were just finishing up a version of Godball that didn't have any god powers at all. This isn't the first version of god decks, but this is where the methodology for the current iteration started. It's changed so much!


HERO ACTION GOD POWERS
Shove
(Curse) Shove 3 HP Opponent moves 1 hex away from you.
(Curse) You may not Shove. Pay 2: Discard this card.
(Curse) Shove 2 HP Opponent moves 1 hex away from you to their choice of hex.
Shove 1 HP Opponent moves 1 hex away from you
Shove 0 HP Opponent moves 1 hex away from you. Discard after next Shove
Shove 2 HP Opponent moves up to 2 Hexes away from you. Discard after next Shove
Shove 2 HP Up to 2 opponents move 1 hex away from you.
Shove 2 HP All adjacent opponents move 1 hex away from you. Discard after next Shove
Shove (Throw) 2 HP Opponent moves 1 Hex in any direction.
Shove (Throw) 2 HP Opponent moves to any hex up to 2 hexes away from your Hero. Discard after next Shove
Grab
(Curse) Grab 3 HP Opponent cannot Shove, Grab or Sprint, may follow if opponent moves.
(Curse) Grab 2 HP Opponent cannot Shove.
(Curse) Grab 2 HP Opponent cannot Sprint.
(Curse) You may not Grab. Pay 2: Discard this card.
(Curse) Grab 2 HP You may follow your opponent if they take a Move Action.
Grab 1 HP Opponent cannot Shove, Grab or Sprint, may follow if opponent moves.
Grab 0 HP Opponent cannot Shove, Grab or Sprint, may follow if opponent moves. Discard after next Grab
Grab (Slam) 3 HP – Switch Places with Opponent. They are knocked down. Discard after next Grab.
Grab 2 HP Opponent cannot Shove, Grab or Sprint, may follow if opponent moves. Pay 2: steal Godball from Grabbed opponent.
Force Fumble
(Curse) Force Fumble 3 HP Opponent drops the Godball to a hex of their choosing.
(Curse) You may not Force Fumble. Pay 2: Discard this card.
Force Fumble 1 HP Opponent drops the Godball to a hex of their choosing.
Force Fumble 0 HP Opponent drops the Godball to a hex of their choosing. Discard after next Force Fumble.
Force Fumble 2 HP Opponent up to 2 hexes away drops the Godball to a hex of their choosing.
Force Fumble 2 HP Opponent drops the Godball to an adjacent unoccupied Hex of YOUR choosing. Discard after next Force Fumble.
Force Fumble 3 HP Opponent drops the Godball to an unoccupied hex of your choosing up to 2 hexes away. Discard after next Force Fumble.
Force Fumble (Steal) 2 HP You take control of the Godball from opponent.
Force Fumble (Steal) 0 HP You take control of the Godball from opponent. Discard after next Force Fumble.
Throw
(Curse) Throw 3 HP Throw the Godball up to 2 hexes away from you.
(Curse) Throw 4 HP Throw the Godball up to 2 hexes away from you. Discard after next Throw.
(Curse) You may not Throw the Godball. Pay 2: Discard this card.
(Curse) Throw 2 HP Throw the Godball up to 1 hex away from you.
Throw 1 HP Throw the Godball up to 2 hexes away from you.
Throw 0 HP Throw the Godball up to 2 hexes away from you. Discard after next Throw.
Throw 2 HP Throw the Godball up to 3 hexes away from you.
Throw 0 HP Throw the Godball up to 3 hexes away from you. Discard after next Throw.
Throw 2 HP Throw the Godball up to 2 hexes away from you. Opponents attempting to intercept must pay 4 HP. Discard after next Throw.
Kick
(Curse) Kick 3 HP Kick adjacent uncontrolled Godball 1 hex away from you.
(Curse) You may not Kick the Godball. Pay 2: Discard this card.
Kick 1 HP Kick adjacent uncontrolled Godball 1 hex away from you
Kick 0 HP Kick adjacent uncontrolled Godball 1 hex away from you. Discard after next Kick.
Kick 2 HP Kick adjacent uncontrolled Godball up to 2 hexes away from you.
Kick 0 HP Kick adjacent uncontrolled Godball up to 2 hexes away from you. Discard after next Kick.
Kick 1 HP Kick adjacent uncontrolled Godball up to 2 hexes away from you. If it strikes another Hero, they must discard 2 HP. Ball drops to unoccupied hex of their choosing. Discard after next Kick.
Kick 2 HP Kick adjacent Godball up to 2 hexes away from you, even if controlled by another player. Discard after next Kick.
Sprint
(Curse) You may not Sprint. Pay 2: Discard this card.
(Curse) Sprint 3 HP + Movement Cost. Move 1 Hex.
(Curse) Sprint 2 HP + Double Movement Cost. Move 1 Hex.
Sprint 1 HP + Movement Cost. Move 1 Hex.
Sprint 0 HP + Movement Cost. Move 1 Hex.
Sprint 0 HP Ignore Movement Cost. Move 1 Hex. Discard after next Sprint.
Sprint 2 HP + Movement Cost. Move 1 Hex. Pay 2: Move 1 additional Hex. Discard after next Sprint.
Sprint 0 HP + Movement Cost. Move 1 Hex. Pay 1+Movement Cost: Move 1 Additional Hex. Discard after next Sprint.
Rest
(Curse) You may not Rest. Pay 2: Discard this card.
(Curse) Rest Refresh 1 HP. All Heroes adjacent to your Hero also gain 1 HP.
Rest Refresh 1 HP. You may take 1 other Hero Action.
Rest Refresh 2 HP.
Rest Refresh 3 HP. Discard this card after next Rest Action.
"What are you going to do?"
"I'm going to roll an 8."
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