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Taking on Mokmurian
Posted: Wed Apr 19, 2017 1:42 pm
by Mike
Alright! Is everybody elevened-up and ready to take on the Big Bad?
Did anyone add any capabilities that everyone else needs to know about? Is there any planning we need to do?
Re: Taking on Mokmurian
Posted: Wed Apr 19, 2017 1:50 pm
by Mrs.Darcs
Nope.
Re: Taking on Mokmurian
Posted: Wed Apr 19, 2017 2:12 pm
by Mike
No, you're not elevened-up?
Because that would be sad. My own elevening was quite satisfying.
Re: Taking on Mokmurian
Posted: Wed Apr 19, 2017 3:57 pm
by Zen
Kay is updated. The new sheet is there. IF the "Windy Escape" spell is OK for her to take, the major changes are:
Whirlwind Attack (Yeah, I went with that)
1st level spell - Windy Escape
2nd level spell - Elemental Touch
3rd Level spells - Fly and Lightning Bolt
Bloodline Power - Tempest in a Teapot
Re: Taking on Mokmurian
Posted: Wed Apr 19, 2017 4:09 pm
by Mike
I think you'll dig the Whirlwind Attack. The times it comes in handy, you're (hopefully) gonna feel pretty badass.
I've already said it, but Dothan's song now bumps up to +3/+3, and if your attack succeeds within 30 feet of Dothan, you add an additional +1d6 Sonic damage.
Also, she now has the ability to use two bard songs at the same time. It's expensive as hell (costs 3 rounds of performance every round), but in a serious situation, she can have the regular Inspire Courage going for our team's +3/+3 and also be running Dirge of Doom, which gives all enemies -1 on EVERYTHING with no save.
Re: Taking on Mokmurian
Posted: Wed Apr 19, 2017 4:50 pm
by Zen
And would sound REALLY COOL if she could do it IRL! Something like
Re: Taking on Mokmurian
Posted: Wed Apr 19, 2017 5:03 pm
by Mrs.Darcs
Dude, I am so overwhelmed I could cry, I will be doing it tomorrow since I'm off of work for the day so Darcs can save the world, one student at a time