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Nerd Pride Radio The home of the Nerd Pride Radio podcast and other acts of nerdity. 2019-08-28T14:03:19-05:00 https://www.nerdprideradio.com/nerds/feed.php?f=9&t=2886 2019-08-28T14:03:19-05:00 2019-08-28T14:03:19-05:00 https://www.nerdprideradio.com/nerds/viewtopic.php?t=2886&p=52425#p52425 <![CDATA[Re: Preparing For Xin Shalast]]>
Also, how high are we? Are we at the acclimate altitude or dying (Hal has necklace of adaptation, so not an issue for him) but is there a way to a party member to scout a location/target for teleport so a wizard can make it happen without hiking there herself?

Statistics: Posted by bralbovsky — Wed Aug 28, 2019 2:03 pm


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2019-08-22T19:57:30-05:00 2019-08-22T19:57:30-05:00 https://www.nerdprideradio.com/nerds/viewtopic.php?t=2886&p=52251#p52251 <![CDATA[Re: Preparing For Xin Shalast]]> Statistics: Posted by DMDarcs — Thu Aug 22, 2019 7:57 pm


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2019-08-22T19:42:35-05:00 2019-08-22T19:42:35-05:00 https://www.nerdprideradio.com/nerds/viewtopic.php?t=2886&p=52249#p52249 <![CDATA[Re: Preparing For Xin Shalast]]> Statistics: Posted by Tahlvin — Thu Aug 22, 2019 7:42 pm


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2019-08-22T18:15:32-05:00 2019-08-22T18:15:32-05:00 https://www.nerdprideradio.com/nerds/viewtopic.php?t=2886&p=52247#p52247 <![CDATA[Re: Preparing For Xin Shalast]]> Statistics: Posted by Mike — Thu Aug 22, 2019 6:15 pm


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2019-08-22T17:03:54-05:00 2019-08-22T17:03:54-05:00 https://www.nerdprideradio.com/nerds/viewtopic.php?t=2886&p=52246#p52246 <![CDATA[Re: Preparing For Xin Shalast]]> Statistics: Posted by Zen — Thu Aug 22, 2019 5:03 pm


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2019-08-22T16:38:13-05:00 2019-08-22T16:38:13-05:00 https://www.nerdprideradio.com/nerds/viewtopic.php?t=2886&p=52244#p52244 <![CDATA[Re: Preparing For Xin Shalast]]> Statistics: Posted by Tahlvin — Thu Aug 22, 2019 4:38 pm


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2019-08-22T16:30:40-05:00 2019-08-22T16:30:40-05:00 https://www.nerdprideradio.com/nerds/viewtopic.php?t=2886&p=52243#p52243 <![CDATA[Re: Preparing For Xin Shalast]]>
First off, we just have to accept that if we spend more than 2 days between 5,000 to 15,000 feet, we're all going to be fatigued all the time. The only saving grace of the elixir at that altitude is that we are good for 8 hours, and then it resets our saves, so we'd have another day or two (ish). But above 15,000 feet...

I have a Fort save of +7. (Dothan is not big on playing defense.) Therefore, without any elixirs at all, here's what happens:

End of day 1 -- I'm probably okay, maybe -1 to my abilities (possibly -2), but that's survivable.
End of day 2 -- I'm at -3 or -4 to everything. I'm fucked.
End of day 3 -- I'll have a 0 wisdom and be incapable of motivating myself. Plus I no longer have the ability to save against ability damage.
End of day 4 -- I won't be able to move at all.
End of day 5 -- I'm dead.

That's best case scenario.

Now let's imagine that I somehow get hold of an endless supply of elixirs AND potions of Bears Endurance to buff my save. In that case, all of this moves back a day. I'm still worthless by the middle of day 3 and dead on day 5 or 6.

Therefore, we cannot spend more than 24 hours above 15,000 feet and still hope to succeed. Hopefully, since Xin Shalast is thought to be extra dimensional, once we cross the threshold, we'll be on another plane and the high altitude rules will no longer apply.

IF we can work out the money/timing, I vote for 1 elixir each. That will be our Hail Mary for getting from the high altitude line to the gates of Xin Shalast. If we still have to keep fighting altitude sickness in the city, then our only hope is to work quick and get the hell out.

Statistics: Posted by Mike — Thu Aug 22, 2019 4:30 pm


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2019-08-22T16:08:52-05:00 2019-08-22T16:08:52-05:00 https://www.nerdprideradio.com/nerds/viewtopic.php?t=2886&p=52242#p52242 <![CDATA[Re: Preparing For Xin Shalast]]>
* shakes fist at Karzoug for a month *

Statistics: Posted by DMDarcs — Thu Aug 22, 2019 4:08 pm


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2019-08-22T15:03:01-05:00 2019-08-22T15:03:01-05:00 https://www.nerdprideradio.com/nerds/viewtopic.php?t=2886&p=52239#p52239 <![CDATA[Re: Preparing For Xin Shalast]]>

Statistics: Posted by Tahlvin — Thu Aug 22, 2019 3:03 pm


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2019-08-22T14:35:40-05:00 2019-08-22T14:35:40-05:00 https://www.nerdprideradio.com/nerds/viewtopic.php?t=2886&p=52238#p52238 <![CDATA[Re: Preparing For Xin Shalast]]> Statistics: Posted by Zen — Thu Aug 22, 2019 2:35 pm


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2019-08-22T13:48:39-05:00 2019-08-22T13:48:39-05:00 https://www.nerdprideradio.com/nerds/viewtopic.php?t=2886&p=52235#p52235 <![CDATA[Re: Preparing For Xin Shalast]]> When imbibed, an elixir of the peaks gives the user the ability to scale and survive in mountainous terrain with great skill.

The imbiber is treated as if acclimated to all high altitudes lower than a death zone, and gains a +2 competence bonus on all Survival checks made at elevations of above 5,000 feet. She also gains a +10 competence bonus on Climb checks and Survival checks in mountainous terrain (these bonuses stack with the altitude-based bonus above). Finally, the imbiber gains the benefits of an endure elements spell. The effects of this elixir wear off after 8 hours.

Statistics: Posted by DMDarcs — Thu Aug 22, 2019 1:48 pm


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2019-08-22T13:42:54-05:00 2019-08-22T13:42:54-05:00 https://www.nerdprideradio.com/nerds/viewtopic.php?t=2886&p=52234#p52234 <![CDATA[Re: Preparing For Xin Shalast]]> High altitude travel can be extremely fatiguing - and sometimes deadly - to creatures that aren't used to it. Cold becomes extreme, and the lack of oxygen in the air can wear down even the most hardy of warriors.

Acclimated Characters: Creatures accustomed to high altitude generally fare better than lowlanders. Any creature with an Environment entry that includes mountains is considered to the area and acclimated to the high altitude. Characters can also acclimate themselves by living at high altitude for a month. Characters who spend more than two months away from the mountains must reacclimate themselves when they return. Undead, constructs, and other creatures that do not breathe are immune to altitude effects.

Altitude Zones: In general, mountains present three possible altitude bands: low pass, low peak/high pass, and high peak.

Low Pass (lower than 5,000 feet): Most travel in low mountains takes place in low passes, a zone consisting largely of alipne meadows and forests. Travelers might find the going difficult (which is reflected in the movement modifiers for traveling through mountains), but the altitude itself has no game effect.

Low Peak or High Pass (5,000 to 15,000 feet): Ascending to the highest slopes of low mountains, or most normal travel through high mountains, falls into this category. All non-acclimated creatures labor to breathe in the thin air at this altitude. Characters must succeed on a Fortitude save each hour (DC 15; +1 per previous check) or be fatigued. the fatigue ends when the character descends to an altitude with more air. Acclimated characters do not have to attempt the Fortitude save.

High Peak (more than 15,000 feet): The highest mountains exceed 15,000 feet in height. At these elevations, creatures are subject to both high altitude fatigue and altitude sickness, whether or not they're acclimated to high altitudes. Altitude sickness represents long-term oxygen deprivation, and affects mental and physical ability scores. After each 6-hour period a character spends at an altitude of over 15,000 feet, he must succeed on a Fortitude save (DC 15, +1 per previous check) or take 1 point of damage to all ability scores. Creatures acclimated to high altitude receive a +4 competence bonus on their saving throws to resist high altitude effects and altitude sickness, but eventually even seasoned mountaineers must abandon these dangerous elevations.

Statistics: Posted by DMDarcs — Thu Aug 22, 2019 1:42 pm


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2019-07-01T10:08:35-05:00 2019-07-01T10:08:35-05:00 https://www.nerdprideradio.com/nerds/viewtopic.php?t=2886&p=51094#p51094 <![CDATA[Re: Preparing For Xin Shalast]]> Statistics: Posted by Zen — Mon Jul 01, 2019 10:08 am


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2019-06-28T22:25:28-05:00 2019-06-28T22:25:28-05:00 https://www.nerdprideradio.com/nerds/viewtopic.php?t=2886&p=51077#p51077 <![CDATA[Re: Preparing For Xin Shalast]]> Statistics: Posted by bralbovsky — Fri Jun 28, 2019 10:25 pm


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2019-06-28T17:48:17-05:00 2019-06-28T17:48:17-05:00 https://www.nerdprideradio.com/nerds/viewtopic.php?t=2886&p=51076#p51076 <![CDATA[Re: Preparing For Xin Shalast]]> Statistics: Posted by Zen — Fri Jun 28, 2019 5:48 pm


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