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Nerd Pride Radio The home of the Nerd Pride Radio podcast and other acts of nerdity. 2016-10-14T16:27:53-05:00 https://www.nerdprideradio.com/nerds/feed.php?f=9&t=510 2016-10-14T16:27:53-05:00 2016-10-14T16:27:53-05:00 https://www.nerdprideradio.com/nerds/viewtopic.php?t=510&p=9398#p9398 <![CDATA[Re: Wand/Potion/Scroll clarification]]> Statistics: Posted by Elle — Fri Oct 14, 2016 4:27 pm


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2016-10-13T10:39:53-05:00 2016-10-13T10:39:53-05:00 https://www.nerdprideradio.com/nerds/viewtopic.php?t=510&p=9329#p9329 <![CDATA[Wand/Potion/Scroll clarification]]>
I was wondering for sure how you handle caster level and especially save DCs for these items.

Turns out that all spell variables for spell effects from magic items are determined as if the spell was cast by the lowest level caster who COULD cast that spell and with the lowest possible stat for casting that spell.

Therefore:
1st level spell -- CL 1 -- DC 11
2nd level spell -- CL 3 -- DC 13
3rd level spell -- CL 5 -- DC 14
4th level spell -- CL 7 -- DC 16

The exception to this rule is staves which acts as if the spell was cast by the wielder.

What this means though is that at our level, any offensive scroll or wand that allows a saving throw is essentially worthless, because of the shitty DC. And even the offensive spells that don't allow a save are super-weak, because they don't level up with us (my Shocking Grasp wand does 1d6, Kay casts it and does 5d6).

So this means that next time we're in Magnimar, I have a handful of items to trade in.

Statistics: Posted by Mike — Thu Oct 13, 2016 10:39 am


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