[GB] Legend Discussion

A board game of ancient Greek gods and heroes battling it out on the field of sport!
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FlameBlade
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Re: [GB] Legend Discussion

Postby FlameBlade » Sun Feb 10, 2019 9:47 am

Pheebes is onto something. If you can make visual distinctions to the tokens, then you can have rules apply, depending on the size of tokens.

So, only 3 "types"
Heracles. Fists. Pantheon.

Clue in ancient Greece.
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Eliahad
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Re: [GB] Legend Discussion

Postby Eliahad » Sun Feb 10, 2019 10:41 am

I think this is great, but at the moment I'm at a loss as to how to write the rules for this. Not from a "these things do this" standpoint, but from a structure stand point.

It might be as simple as including some of this in the components section, which clearly needs pictures and it's own pages at this point.

So:

Godball = Objects
Beasts = Heroes (in which case Galatea is back and we need a new name for Beasts)
Monuments = Terrain
Pillars of Heaven are special, but also look special.

The base operating rules for each of these things are the same.

Godball/Object = Can only have one at a time, can be thrown and kicked.

Beasts/heroes = have actions of some kind. Can only have one in a hex.

Monuments/Terrain = affect the cost of their hex and can be created, moved and removed with god powers. Monuments have other special powers.

Is it really as easy as that?
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Re: [GB] Legend Discussion

Postby Mike » Sun Feb 10, 2019 11:05 am

Yes. Like that.

And I don't think Galatea has to be back, but maybe we rename beasts again for that possibility?

I don't want to give legends AP.
All I know is my food tastes better when I take my food-tastes-better pill.
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Re: [GB] Legend Discussion

Postby Eliahad » Sun Feb 10, 2019 11:24 am

"Place Galatea in target hex. On this turn Galatea make take 2 basic actions (except rest). At the end of your turn, Galatea becomes a statue, occupying the hex like a pillar of heaven. She may be destroyed by the creation or movement of terrain."
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Re: [GB] Legend Discussion

Postby Eliahad » Wed Feb 13, 2019 10:02 pm

Beast attempts:

Flock of Sheep - Beast - Place a sheep token in any unoccupied hex. Hermes may, on his turn, move the sheep 1 hex in any direction. If the sheep control the godball, it moves with the sheep. Can be targeted by actions: Shove action - move the sheep 1 hex to any unoccupied adjacent hex. Pummel - does nothing. Force fumble - if the sheep control the Godball, the initiator of the action immediately takes control of the Godball.

Marathonian Bull - Beast - Place a bull token in any unoccupied hex. Hera may, on her turn, move the bull 1 hex in any direction. If the bull moves into an occupied hex, the bull shoves the hero or beast 1 hex away in the direction of travel. A hero is also knocked down after being shoved. (No defense may be taken) Any hero may shove the bull on their turn. If the Godball is in a hex with the Godball, any force fumble action will take immediate control of the Godball. If the bull leaves a hex with the Godball, the Godball is left behind.

Arachne - Beast - Place Arachne in any unoccupied hex. On Athena's subsequent turns, she may choose to move Arachne 1 hex in any direction and place a web token in the vacated hex. Arachne may also be shoved, leaving a web behind. If all 4 web tokens are on the board, then Athena no longer moves Arachne, but she can still be shoved. A web token adds +1AP to the hex cost of its hex. Webs are objects, but cannot be affected by actions.
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Re: [GB] Legend Discussion

Postby Eliahad » Thu Feb 14, 2019 12:00 am

Cards that would be good candidates for turning into objects.

The Head of Medusa - can you imagine this getting kicked around and wreaking havoc? Because I can.

Zeus's Lightning Bolts.

Poseidon's Trident.

Rod of Cadecus. (Pretty sure I spelled that wrong)

Golden Fleece.

And Aphrodite already has the Golden Apple.
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